- Planetary Annihilation Titans Wiki
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- Planetary Annihilation: Titans Torrent
It’s Planetary Annihilation: TITANS’ third birthday, and we have some very exciting news to share. We are proud to announce the creation of Planetary Annihilation Inc, a new company with a team comprised of original PA developers and long-time community contributors. Planetary Annihilation Titans is a stand-alone expansion to Planetary Annihilation. It includes all the base content and more. This articleexodusesports.comgives you a complete overview of the content. Both classic and Titans receive updates at the same time, so they get the same performance improvements, bug fixes, etc.
From Planetary Annihilation Titans & Classic PA Wiki
- 1Creating Your First Planetary Annihilation Mod
Released mods are typically installed and downloaded automatically using in-game using Community Mods.
TimeControl has been designed to serve many purposes simultaneously. TimeControl is available both for subscription in the cloud or for purchase for an on premise installation and includes both a browser interface and the free TimeControl Mobile App for iOS and Android devices. TimeControl tracks time on a task-by-task, project-by-project basis. TimeControl is a multi-purpose timesheet system designed to serve both Finance and Project Management. Sequencer for mac. Yet, despite its project-based controls, it remains a financial timesheet with all the controls necessary to fulfill the stringent needs of payroll, human resources, billing and finance.
During mod development and testing local filesystem mods are used.
Mod Identifiers
Every mod must have a unique identifier.
The required format is lowercase reverse domain name notation.
eg com.palobby.some-mod-name
If you don't have your own domain or prefer to use your forum / game handle then prefix with com.pa.handle.some-mod-name
eg com.pa.mikeyh.some-mod-name
My personal preference is dashes (-) over underscores (_) for readability.
To avoid conflicts with your released version use a different identifier for your development or test versions. eg com.pa.mikeyh-some-mod-name-dev
Mod Directory Structure
Local filesystem mods are installed in the Planetary Annihilation Data Directory based on the type of mod:
- Client Mods: client_mods (might be mods on very old installs from alpha / beta)
- Server Mods: server_mods
Every mod must be contained in a single top level directory with a modinfo.json JSON file as documented in Mod Structure.
PLEASE DO NO ADD EXTRA PROPERTIES THAT YOU SEE IN DOWNLOADED ZIPS.
A new game lobby UI client mod would be installed as a filesystem client mod using:
- Planetary Annihilation Data Directory
- client_mods
- com.pa.mikeyh.some-mod-name
- modinfo.json
- ui
- mods
- com.pa.mikeyh.some-mod-name
- new_game.js
- com.pa.mikeyh.some-mod-name
- mods
- com.pa.mikeyh.some-mod-name
- client_mods
Testing Your Mod
Filesystem mods with a valid modinfo.json installed in the filesystem mod directories will automatically appear in the installed tab of Community Mods in PA.
If your mod does not appear check the following:
- modinfo.json is valid JSON with all mandatory properties as documented in Mod Structure (no extra properties)
- mod directory is in the correct mod directory for its context
You can edit modinfo.json then reload file system mods to update your mod info without restating PA.
Other file changes typically require a restart of PA.
Example Mods
Here is a list of example mods to get you started:
Submitting Your Mod
Before submitting your mod create a forum post in the appropriate forum:
- Titans Released Mods: https://forums.uberent.com/forums/released-mods.102/
- Titans Work-In-Progress Mods: https://forums.uberent.com/forums/work-in-progress-mods.103/
- Classic PA Released Mods: https://forums.uberent.com/forums/released-mods.86/
- Classic PA Work-In-Progress Mods: https://forums.uberent.com/forums/work-in-progress-mods.87/
Update your modinfo.json with your forum post URL.
For released mods please create a post on steam discussions with prefix [MOD]:
- Titans: http://steamcommunity.com/app/386070/discussions/
- Classic: http://steamcommunity.com/app/233250/discussions/ (use prefix [MOD][TITANS] if titans only)
The Community Mods server requires a downloadable URL to a ZIP archive of your top level directory containing your modinfo.json and mod files.
A new game lobby UI client mod would be submitted as a downloadable URL to:
- com.pa.mikeyh.some-mod-name.zip
- modinfo.json
- ui
- mods
- com.pa.mikeyh.some-mod-name
- new_game.js
- com.pa.mikeyh.some-mod-name
- mods
- ui
- modinfo.json
GitHub projects with static download links to a release branch are preferred for auto updating.
eg https://github.com/user/com.pa.mod/archive/release.zip
You can exclude files from the zip using .gitattributes:
If using Dropbox links they must end with dl=1 to be downloadable.
Check the status of your mod at: https://palobby.com/community-mods/
Updating Your Mod
Existing mods will update automatically if you update the existing zip without changing the URL or mod identifier. GitHub will do that automatically.
When changing your mod please remember to update the date and version.
For each update of your mod please post a new comment to your forum and steam discussions posts with any changes then update your original posts.
![Planetary annihilation titans free download Planetary annihilation titans free download](/uploads/1/2/6/5/126565491/720366009.jpg)
Check the status of your mod at: https://palobby.com/community-mods/
New Mod Submission
Join the official discord: https://discord.gg/pa and ask to be added to the modders channel.
Post the URL to your zip mod in the modders channel.
This can't be a link to a download page, it must be a direct link to the zip file.
Existing mods will update automatically if you update the existing zip without changing the URL or mod identifier.
Links to GitHub are preferred.
![Planetary Annihilation - Wikipedia Planetary Annihilation - Wikipedia](/uploads/1/2/6/5/126565491/449584942.jpg)
Retrieved from 'https://wiki.palobby.com/w/index.php?title=Creating_Your_First_Planetary_Annihilation_Mod&oldid=2904'
Planetary Annihilation | |
---|---|
Developer(s) | Planetary Annihilation Inc, Uber Entertainment (prior to August 18, 2018)[1] |
Publisher(s) | Planetary Annihilation Inc |
Director(s) | Jon Mavor[2] |
Producer(s) | Marc Scattergood Jeremy Ables |
Designer(s) | Jon Mavor |
Programmer(s) | Jon Mavor William Howe-Lott[3] Michael Robbins[4] |
Artist(s) | Steve Thompson Ben Golus Andrew Chistophersen Aung Oo |
Composer(s) | Howard Mostrom[5] |
Platform(s) | Microsoft Windows, OS X, Linux[6] |
Release | September 5, 2014[7] |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Planetary Annihilation is a real-time strategyPC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander. A stand-alone expansion, Planetary Annihilation: Titans was released in 2015.
Planetary Annihilation and Planetary Annihilation: Titans are now developed and published by a new company, Planetary Annihilation Inc.[1]
Gameplay[edit]
In interviews with PC Gamer and Joystiq, lead game developer Jon Mavor commented that the game's complexity and playtime can vary, from half-hour, 2-player battles to lengthy matches with potentially 40-players. However, at release 40-player matches were not yet available.[8][9]Planetary Annihilation features a planet-based map system with different types of planets and asteroid like moons. Players will be able to conquer other planets and even entire systems on maps said to include 'hundreds of worlds', through the Galactic War. These planets are dynamic in that they can be 'annihilated' using other planets or catalysts, a major focus for Uber Entertainment. The game's creators stated that Planetary Annihilation will resemble something of the 1997 real-time strategy Total Annihilation as its focus is more towards 'macro' gameplay as opposed to 'micro' gameplay. In development updates, Mavor has commented that 'a million' in-game units is a design goal of the development team.[10] The player(s) lose when their last commander is destroyed.
Development[edit]
Jon Mavor wrote the graphics engine for Total Annihilation. He was also the lead programmer on Supreme Commander. The game's art style was designed by Steve Thompson, who previously worked on the art for Total Annihilation and Supreme Commander. Voice actor John Patrick Lowrie, who did all the narrations for Total Annihilation, did the narrations for Planetary Annihilation as well.[6]
According to Mavor, while game visualization began in May 2012, three months prior to the game's public announcement, the game concept itself had been in development for approximately three years by that time. Additionally, the server and game engine technologies that would underpin the game had been in development for several years prior to the game's public reveal, with some of the server technology having already made its way into PlayFab, Uber Entertainment's back-end server network.[11]
Kickstarter funding[edit]
Rather than pursue investor funding, Planetary Annihilation's developer Uber Entertainment chose to use the crowdfunding site Kickstarter for their financial backing. They revealed the game to the public on August 15, 2012, with their Kickstarter funding goal set at $900,000.[6] The concept video used for the pledge campaign took approximately three months to go from initial pencil-and-paper designs to final animation.[12]
Doki doki true ending guide. As the campaign began, pledges came in quickly, reaching $450,000 by the fifth day of the campaign. On August 22, Uber Entertainment announced the first set of 'stretch goals' for the Kickstarter campaign, that is, additional features for the game that would be included or 'unlocked' by exceeding the funding goal. As the campaign progressed, additional goals were revealed, with the goals eventually including naval units and water planets at $1.1 million, gas giants and orbiting platforms at $1.3 million, lava and metal planets at $1.5 million, a 'Galactic War' feature at $1.8 million, a full orchestral score at $2 million, and a behind-the-scenes documentary if the pledges should surpass $2.1 million.[6][13]
Planetary Annihilation Titans Wiki
By the fifteenth day of the Kickstarter campaign, Planetary Annihilation reached its funding goal of $900,000, and by the campaign's conclusion on September 14, 2012, Planetary Annihilation had raised approximately $2,228,000 via Kickstarter and an additional $101,000 via PayPal. As a result, all stretch goals were achieved.
Kickstarter featured Planetary Annihilation as the 11th Kickstarter project to have raised over a million dollars, using it to highlight the successes that games had been enjoying on the site.[14]
Release[edit]
The Alpha was launched on June 8, 2013[15] for alpha-level backers, with Steam Early Access since the 13th of June, 2013.[16]
The Beta version of the game was released on September 26, 2013,[17] and it was later opened up to all initial Kickstarter backers on November 19, 2013.[18] On December 6, 2013, the final release date was postponed, with the game expected 'to be feature-complete in early 2014'.[19]
Planetary Annihilation launched on September 5, 2014 on Windows, Mac and Linux.[20]
Planetary Annihilation: Titans, a standalone expansion of the game was released on August 18, 2015. It adds 21 units to the game, including five titan class units. It also adds multi-level terrain, a bounty mode, and an improved tutorial.[21]
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Planetary Annihilation: Titans was gifted free to original Kickstarter backers from 2012[22] with a 66% off upgrade discount for other owners.[23]
A permanent 90% off discount for the upgrade to Planetary Annihilation: Titans was announced by Planetary Annihilation Inc on August 17, 2018.[1]
Classic Planetary Annihilation was removed from sale on September 5, 2018 and continues to receive updates for existing owners.[24]
Critical reception[edit]
Reception | ||||||||||||||
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Planetary Annihilation received a mixed reception upon release. The game was praised for its ambitious concept, but criticized for playability and overall incompleteness. Rock, Paper, Shotgun's Brendan Caldwell writes, 'Planetary Annihilation is a slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd.'[28]PC Gamer's Emanuel Maiberg, experiencing hard to learn gameplay unaided by proper tutorials and disrupted by technical issues, states 'I know there's a great, massive RTS beneath all these issues. I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it.'[29]IGN's Rob Zacny summarizes, 'A cool idea about robot armies battling across an entire solar system breaks apart when the realities of controlling multiple worlds at the same time set in.'[27]
References[edit]
- ^ abc'Planetary Annihilation Inc: The Future of PA and Titans'. Planetary Annihilation: Titans. 2018-08-17. Retrieved 2019-01-03.
- ^'Planetary Annihilation - A Next Generation RTS'.
- ^'Re: What's the language used in the video?'.
- ^'Change is good'. Archived from the original on 2014-05-24.
- ^'Interview with Howard Mostrom, Audio Director and Composer for Uber Entertainment, Creator of the upcoming PC title Planetary Annihilation'. Archived from the original on 2013-06-20.
- ^ abcd'Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc — Kickstarter'. Kickstarter.com. 2012-08-15. Retrieved 2012-09-02.
- ^'Planetary Annihilation Beta release date news post'. Uberent. Archived from the original on 2013-09-16. Retrieved 2013-09-13.
- ^'Planetary Annihilation interview [Updated with Kickstarter link]'. PC Gamer. Retrieved 2012-08-20.
- ^Hinkle, David (2012-08-15). 'Planetary Annihilation, a new RTS Uber wants to get Kickstarted'. Joystiq. Retrieved 2012-08-20.
- ^'Twitch.tv Interview'. Archived from the original on 2012-11-09. Retrieved 2012-10-31.
- ^Pikover, James. 'Everything you need to know about Planetary Annihilation, before it completes funding'. Venturebeat. Retrieved 2012-09-11.
- ^'The PA Report - When $900,000 isn't much money: the story of Planetary Annihilation's Kickstarter'. Penny-arcade.com. Archived from the original on 2012-09-02. Retrieved 2012-09-02.CS1 maint: BOT: original-url status unknown (link)
- ^'Planetary Annihilation - A Next Generation RTS by Uber Entertainment Inc :: Kicktraq'. Kicktraq.com. 2012-08-15. Retrieved 2012-09-14.
- ^'The Year of the Game » The Kickstarter Blog — Kickstarter'. Kickstarter.com. 2012-09-06. Retrieved 2012-09-14.
- ^Jon (2013-06-08). 'Mavor's Rants: Annihilation alpha launched!'. Mavorsrants.com. Archived from the original on 2013-12-03. Retrieved 2013-06-14.
- ^'Planetary Annihilation on Steam'. Store.steampowered.com. Retrieved 2013-06-14.
- ^Nicholson, Brad (2013-09-26). 'Beta Begins Now'. Uber Entertainment. Archived from the original on 2013-10-02. Retrieved 2013-10-01.
- ^Nicholson, Brad (2013-11-19). 'You're In! Come Smash Some Planets With Us, Backers!'. Uber Entertainment. Archived from the original on 2013-11-23. Retrieved 2013-11-23.
- ^Nicholson, Brad (2013-12-06). 'Planetary Annihilation Now Coming When It's Done'. Uber Entertainment. Archived from the original on 2013-12-08. Retrieved 2013-12-07.
- ^'Archived copy'. Archived from the original on 2014-09-07. Retrieved 2014-09-07.CS1 maint: archived copy as title (link)
- ^Yin-Poole, Wesley (August 18, 2015). 'Planetary Annihilation: Titans announced, released'. Eurogamer. Gamer Network. Retrieved August 18, 2015.
- ^'Update 116: Planetary Annihilation: TITANS have arrived! · Planetary Annihilation - A Next Generation RTS'. Kickstarter. Retrieved 2019-01-03.
- ^'Planetary Annihilation :: Planetary Annihilation: TITANS is available now!'. steamcommunity.com. 2015-08-18. Retrieved 2019-01-03.
- ^'planetaryannihilation.com - The Future of PA and Titans'. Planetary Annihilation: Titans. 2018-09-05. Retrieved 2019-01-03.
- ^http://www.metacritic.com/game/pc/planetary-annihilation
- ^Smith, Quintin (16 September 2014). 'Planetary Annihilation review'. Eurogamer. Retrieved 2 October 2014.
- ^ abZacny, Rob (September 5, 2014). 'Planetary Annihilation Review - Worlds Apart'. IGN. Retrieved September 26, 2014.
- ^'Planetary Annihilation review | Rock, Paper, Shotgun'. Retrieved 2015-12-17.
- ^'Planetary Annihilation review'. PC Gamer. Retrieved 2015-12-17.
External links[edit]
Planetary Annihilation: Titans Torrent
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Planetary_Annihilation&oldid=960577039'